Our recommended Baldur’s Gate 3 Rogue build will give you all the action points you’ll ever need in combat, allowing you to use most of the class’s essential abilities all in one turn. We’re here to show you one of the best ways to build a Thief Rogue in this Baldur's Gate 3 Rogue best build guide.
Table of Contents [hide]Baldur's Gate 3 Rogue build guide - ThiefRogue Build SummaryRogue Leveling ProgressionLevel 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11Level 12
Just to be clear, we avoided multiclassing in this build, but you can always respec and change classes if you’d rather go with a slightly different Rogue instead.
Race: Wood Elf, Half-Elf, or DrowBackground: Charlatan, Criminal, or Urchin for any mix of Deception, Stealth, and Sleight of HandAbilities: 8 STR, 17 DEX, 14 CON, 13 INT, 13 WIS, 10 CHAWeapons: Dual-wielding rapiers, scimitars, shortswords, daggers, and hand crossbowsArmor: Only light armorRogues do their best work when attacking from stealth because it gives them Advantage on attack rolls, and they’re able to pass stealth checks with relative ease. And when you have Advantage, you gain access to the strongest Rogue skills – Sneak Attack (Melee) and Sneak Attack (Ranged). You should be using Sneak Attack as often as possible when attacking.
Rogues can even attack from stealth inside enemy vision cones after passing checks.
Cunning Action: Hide - Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.Cunning Action: Dash - Cover more distance this turn: double your movement speed.Cunning Action: Disengage - Retreat safely: moving won’t provoke Opportunity Attacks.
Subclass Features:
Fast Hands: Gain and an additional bonus action.Second-Story Work: You’ve mastered the art of falling and gain resistance to Falling damage.
You’ll still be able to pick Ability Improvement in the future, but Dual Wielding will allow you to dual-wield non-light weapons, raising your damage output. This is how you’ll dual-wield rapiers.
Feat:
Dual Wielding: You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You cannot dual-wield Heavy weapons.We recommend that you choose the Dual Wielder Feat when you reach Level 4 as a Thief.
Uncanny Dodge: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Skill Proficiencies:
Persuasion: Turn on the charm. Coax and cajole.Acrobatics: Keep your balance. Land on your feet. Helps you resist being shoved.
Evasion: Your agility lets you dodge out of the way of certain spells. When a spell of effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
You can also put one point into DEX and the other into another ability if your DEX reaches either 18 or 20 after one extra point. You only receive bonuses on even numbers, so don’t bother pushing DEX to just 19 unless you’re sure it can eventually reach 20.
Feat:
Ability Improvement: You increase one Ability by 2, or two Abilities by 1, to a maximum of 20.Ability Improvement brings DEX to 19, and Auntie Ethel's boon bumps it up to 20.
Supreme Sneak: Blend into the environment so completely that you become Invisible (lasts 10 turns). Invisibility ends early if you attack, cast another spell, take an action, or take damage.
Feat:
Lucky: You gain 3 Lucky Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls.
Reliable Talent: When you make an Ability Check with a Skill you are Proficient in, the lowest result you can roll on the die is 10.
Feat:
Mobile: Your movement speed increases, and difficult terrain doesn’t slow you down when you Dash. If you move after making a melee attack, you don’t provoke Opportunity Attacks from your target.This is our recommended build for a Thief Rogue in Baldur’s Gate 3 without any multiclass deviations. There are plenty of other options as you gain levels if you decide to multiclass as a Ranger or Fighter, but for this guide, we kept the build as focused as possible.
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