Ah yes, Among Us, the latest game that's taking over our social feeds and seizing our memes. Back in 2018, it was a way to connect with my friends back home and realize they're all still really bad liars, but have the most infectious giggles when they get caught and know I can't whoop their asses--I miss them very much. So with all that experience in catching liars, I'm here to help all you bad liars become better imposters.
Admittedly, it's a bit tough to guide folks through Among Us because success revolves around social interaction, not necessarily being good at a certain game mechanic or grasping deep gameplay systems. There are optimal ways to manipulate your environment or understand how certain tasks work, but when it comes down to identifying the imposter or defending yourself from being ejected from the crew, you have to be ready to speak up. This may not be ideal for some players, so take what you feel comfortable with from this guide.
Table of Contents [hide]Make Sure You Know Your (Fake) TasksTrack Where Others Are Going And Have BeenWork With Your Fellow ImposterKill The Sharpest Crewmates EarlyDon't Sit On Your Kill Cooldown For Too LongKill The Lights To Cover Up Or Setup A KillUnderstand What Each Sabotage Does And Where It Forces Crewmates To GoUse Vents SparinglySelf-Report And Frame Others Only With ConfidenceThe Infamous Stack Kill
Depending on the rules, Among Us pits a number of innocent crewmates against one or two secret imposters, but lumps them all into one group of up to 10 players. Crewmates need to complete a number of tasks across the map before imposters kill enough of them, and imposters need to be clever about how they blend in and commit murders. Everyone deliberates when a dead body is reported or when an emergency meeting is called, and can subsequently vote on who to eject from the group, in hopes of ridding the crew of its imposters.
Veteran players know how this all works, but regardless, be sure to check how the host has configured the rules of the game before playing. Pay particular attention to the imposters' cooldown timer for kills, the parameters for tasks and types of tasks that have been set, player vision settings, and whether imposter confirmation upon ejection is enabled. Alright, that's enough setup,: let me show you how to be a better imposter --and feel free to share your own tips in the comments, too!
Make sure you take note of the rules before starting the match.
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It isn't much use if you don't know what those tasks entail, since some take longer than others, and some are multi-step processes that make you go to different locations on the map. Knowing the task's requirements gives you an idea of how long you should be at that location, especially when other players are keeping a watchful eye. During discussion phases, aggressive crewmates tend to question what others' tasks are and what they had to do, so you better be ready to reasonably lie your ass off to blend into the discussion and explain the tasks you were "supposed" to complete.
This is especially useful when you start killing crewmates yourself. When someone reports a dead body, everyone will question crewmate locations and tasks. If you can pin it on someone else because you saw them in rooms or hallways near the body, more power to you.
The best reason for this is to set up double kills. Although there tend to be few opportunities to pull this off, it's especially effective when you have the chance. You can rid the crew of two players simultaneously and prevent either one from reporting dead bodies in that moment. It's dangerous, for sure, but it's efficient when you both slip away unnoticed.
You'll know that your partner used their kill cooldown around the same time as you, too. It's sort of a waste of time for one imposter to use their kill and have a body reported before the other imposter can pull off their kill in that same round.
Oof, ya hate to see it.
That said, they should be in your sights early on, especially if the rest of the crew doesn't know you have it out for them. The last thing you need is them keeping a long list in their mind of where you've been and what you say you've been doing. This kind of player will grill you on your task list, what those tasks required you to do, why you took so long in one area, or why you moved on so fast from a task that should've taken longer. You don't need that energy in your hunt for crewmates.
After deliberations, whether it be from an emergency meeting or body report, imposter cooldown timers will restart when you get back to the game. It hurts to sit through that timer again and keep trying to fake tasks and hide in plain sight, so get to work on that kill as soon as is reasonably possible.
When playing with other tryhards, like my aforementioned friend Jeremy, keep in mind that they tend to use up their chance to call an emergency to simply reset the imposters' cooldown timer in the mid-to-late game. I hate it when this happens, so don't let it happen to you.
I stay winning with this guide.
The best use of this is to cover up a dead body, since you're limiting player vision, or to set up a kill and make sure no one else who might come around sees it happen. Turning off lights right after a kill can also buy you time to relocate and create a new alibi before someone discovers the body. On top of that, it'll also draw players to the task of restoring the lights.
For example, in the snow map Polus, initiating the seismic stabilizer sabotage will take players to the two northern corners of the map to disable the countdown. This will help draw attention away from the lower end of the map, which could be useful if you're making a killing in those areas. Shutting down comms disables player task lists, so this would be good to disperse the overall group as they scramble to get comms back on and get back to tasks, especially if you're feeling uneasy about how you've been faking your own tasks.
Vents pause your kill cooldown timer from recharging, so hiding in one wastes precious time that can be spent setting up a kill. Staying in a vent too long can also hinder your ability to form an alibi when crewmates start to question where others have been and what others have been doing--no one can vouch for you (not even yourself) if they haven't seen you around.
Wow, it was purple in medbay.
Another similarly bold move is to kill someone right in front of another player, report the body, and immediately sell everyone on the lie that you saw that other player commit the murder. You basically have to lie so good that you're even convincing yourself of it. And you need to make sure the player you're pinning it on has either ambiguous or dubious status among the crewmates.
Please note that this method only has a chance of working when the option for imposter confirmation upon ejection is disabled. Even then, you'll want to use this sparingly; if anything in your case starts to fall apart, the only one looking sus is you.
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