Game Information
Feb 17, 2026
AMD’s Radeon Rays 4.0 Announced as Closed Source, Then Mostly Opened Again After Backlash
  Mere days after the relaunch of the GPUOpen program featuring new tools and an expanded FidelityFX suite, AMD also launched the 4.0 version of Radeon Rays.   The ray intersection acceleration library (formerly known as FireRays) is part of the AMD ProRender software suite. However, it could previously only run on...
Feb 17, 2026
Assassin’s Creed Valhalla Release Date Pops Up on Amazon, Backing an Earlier Leak
  Late last month Ubisoft finally unveiled Assassin’s Creed Valhalla, and we already know quite a bit about the Viking-themed adventure, but unfortunately, a release date has remained elusive. Well, while Ubisoft has yet to say anything officially, Amazon may have let the cat out of the bag. While the page...
Feb 17, 2026
Greatness Awaits? What Sony’s Rumored PS5 Reveal Event Needs to Deliver
  2020 will see the release of the much-anticipated PlayStation 5, but you wouldn’t necessarily know that based on Sony’s own PR. While Microsoft has kept fans engaged with a steady flow of Xbox Series X information, and plans to provide monthly updates going forward, Sony has taken a more slapdash...
Feb 17, 2026
The Alleged Prince of Persia 6 Domain Registration by Ubisoft Appears to be Fake; Now on Sale
  Remember the Prince of Persia 6 domain that was reportedly registered by Ubisoft earlier this month? The domain is now on sale.   Earlier this month we reported that a new Prince of Persia installment might be in the works as a new domain for Prince of Persia 6 was registered....
Feb 17, 2026
Wccf Talks Gaming Ep2 – Epic Gets Unreal, Megatexture Revival, and PS4’s Swan Song
  This week we delivered our second Wccf Talks Gaming Podcast where we discuss the hits and misses of Epic Games from their showcase of the Unreal Engine 5 running on the Playstation 5. We dig into a possible return of Megatexture like techniques thanks to super-fast storage on the new...
Feb 17, 2026
Next-Gen SSD Tech Could Mean the Resurgence of Megatextures Technique, Says Splash Damage VP of Tech
  Sometimes, technologies come out that are simply ahead of their time. This may have been the case for Megatextures, the texture mapping technology first devised by legendary programmer John Carmack for the id Tech 4 engine when he was still at id Software.   There would be a single, incredibly huge...
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