Game Information
Apr 15, 2026
Horizon Zero Dawn Was “Beyond Boring” At First, Playtesters Said; Initially Larger Than WoW, Skyrim and GTA
  Horizon Zero Dawn has been an amazing success ever since its launch, but publisher Sony actually had its doubts about the game.   Back in February of this year, Sony reported that Guerrilla’s Action-RPG sold more than 7.6 million copies worldwide, thereby making it the best-selling new first-party franchise launch on...
Apr 15, 2026
MXGP Pro Drops New Down and Dirty Gameplay Footage
  2018 is going to keep fans of motorcycle racing very busy, as this year will see the release of two-wheeled racers MotoGP 18, Ride 3, and MXGP Pro, all from developer Milestone SRL. Today we turn our eye toward MXGP Pro, which focuses on the rough-and-tumble world of motocross --...
Apr 15, 2026
PlayerUnknown: I’m Dreading my Next Game, It’s Going To Have Eyes on it
  Even though Fortnite Battle Royale has surpassed PlayerUnknown's Battlegrounds as the most successful Battle Royale game a while ago, Brendan 'PlayerUnknown' Greene is still one of the most prominent developer figures in the industry and keeps appearing in interviews every now and then.   In an interview with EDGE magazine (July...
Apr 15, 2026
Beware Is A ‘Driving Horror’ Game; Demo Available Now
  It's not every day you hear about a 'driving horror' game. Beware, an indie project made by Ondrej Svadlena with the Unity engine, certainly looks intriguingly unique.   What's even more interesting is that a demo was publicly shared last week via IndieDB. You can download Beware's demo (1GB) over here; if...
Apr 15, 2026
Star Citizen’s Legatus Pack Gives You 117 Ships and 163 Extras for $27,000
  A new Legatus Pack is available for purchase in Star Citizen via the game's official website. If you've just clicked on the link and are wondering why nothing is actually visible, here's the answer: you'll need to have already spent $1000 into Star Citizen to become a concierge member to...
Apr 15, 2026
David Cage: With Detroit We Wanted To Tell The Story Through Interactions Rather Than Cutscenes
  Speaking to French website Le Nouvel Observateur, Quantic Dream Founder David Cage talked about the studio's goal to respect videogame conventions in Detroit: Become Human by telling the story entirely through interactions rather than cutscenes.   Yes, we wanted to do something that perhaps respects the conventions of video games. We tried...
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