Game Information
Jun 27, 2026
Bulletstorm: Full Clip Edition Review – The Skills That Kill
  Game Info Bulletstorm: Full Clip EditionApril 7th, 2017   PlatformXbox One, PlayStation 4, and PC   PublisherGearbox Software   DeveloperPeople Can Fly   Bulletstorm was first released back in 2011 as somewhat of a palette cleanser from the self-serious first-person and cover-based shooters with its own brand of raunchy humor and over-the-top violence.   Bulletstorm...
Jun 27, 2026
Ashes of the Singularity Dev: The Nintendo Switch Doesn’t Need 3rd Party Support
  Nintendo’s new platform, the Nintendo Switch, won’t really need support from third party developers according to the CEO of Ashes of the Singularity developer, Stardock.   Many have said that Nintendo’s new platform would need good third-party support if it wanted to succeed, but Stardock’s CEO Brad Wardell doesn’t think that’s...
Jun 27, 2026
Alien Swarm: Reactive Drop Now Available for Free, Includes Steam Workshop Support for Mods
  Now there's a name I haven't heard in a while: Alien Swarm. The cooperative top-down shooter game, inspired by 2004's Alien Swarm Unreal Tournament mod, came out of nowhere in July 2010 and for a while grabbed everyone's attention.   Now, Alien Swarm: Reactive Drop is available for free on Steam. This...
Jun 27, 2026
Marvel vs. Capcom Infinite News Coming Soon; “Big Surprises” Are In Store
  It's been some time since we heard anything about Marvel vs. Capcom Infinite, the new entry in the series launching this year on PC and consoles. Thankfully, it seems like we will start learning more about the game very soon.   NeoGAF forums members Ryce, who talked about Marvel vs. Capcom...
Jun 27, 2026
NVIDIA Showcases GameWorks Flow Tech in DirectX 12 With Real-time Fire and Smoke Simulation
  During last year’s Game Developers Conference, NVIDIA introduced two new technologies alongside the GameWorks SDK 3.1, one of which was GameWorks Flow. Following the ‘experimental beta,’ version 1.0 of the NVIDIA GameWorks Flow was released later in the year, and the technology is now set to be integrated into Unreal...
Jun 27, 2026
Wardell: Scorpio’s 12GB RAM Means No Real Technical Limit; It’ll Take 2 Years To Fully Utilize Its Power
  Stardock's CEO Brad Wardell tweeted a lot today on gaming technology. According to him, Scorpio's 12GB of GGDR5 RAM means that at least for some years, there will be no real technical limit for games on the platform. That's even when considering the actual allocation available to developers (8GB, while...
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