Game Information
Dec 27, 2025
Unity Announces Collaboration with NVIDIA to Offer RTX Based Real-Time Ray Tracing
  During today's Unity GDC 2019 keynote, the company officially announced to be working closely with NVIDIA in order to offer RTX based real-time ray tracing through its Unity engine. 'Production focused early access' is available as of today, while a more optimized solution will be deployed to Unity customers in...
Dec 27, 2025
Red Dead Online Spring Update To Add New Playstyle Options, New Story Missions And More
  Plenty of new content is coming to Red Dead Online this Spring with a major update which has received its first details today.   The new update will add some new gameplay mechanics to Red Dead Online, such as the Hostility System, new playstyle options and more. New story missions will...
Dec 27, 2025
Shadow of the Tomb Raider Finally Got Its RTX and DLSS Patch on PC
  Nixxes, the Dutch developer known for its PC ports of Square Enix games like Tomb Raider and Deus Ex, announced today that the latest Shadow of the Tomb Raider patch has finally added the NVIDIA Ray-Traced Shadows and Deep Learning Super-Sampling (DLSS) to the game.   We have just released the...
Dec 27, 2025
Team Sonic Racing Shows Off Customization Options, Next Core Sonic Game Underway
  As has become tradition the past couple years Sega held a Sonic the Hedgehog panel at SXSW, which featured new information about Team Sonic Racing and the future of the franchise. Focusing first on Team Sonic Racing, we got a new trailer showing off the game’s kart customization – you’ll...
Dec 27, 2025
Kingdom Hearts III Critical Mode Will Be “More Technical And Offensive”; Coming Very Soon
  Kingdom Hearts III is a very easy game, even at the Proud difficulty setting, but thankfully a new difficulty mode called Critical Mode is coming to the game in the near future, promising to spice things up a little. And it seems like it won't be just about enemies getting...
Dec 27, 2025
Variable Rate Shading Goes Big at GDC 2019, with Microsoft Pushing an API and Developers Committing to It
  The Variable Rate Shading rendering technique was first introduced to the graphics market by NVIDIA with the RTX (Turing) architecture. Recently it was confirmed to be supported via hardware on AMD's next-generation graphics card line, too, though this is a rumor for the time being.   Today, with the Game Developers...
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