Urbaniniminos is a prototype for a democratic city building game. It was made over the course of 39 hours during HackNYU and doesn't yet have a discrete ending.
Urban + Dominoes
Urbaniminos explores how a city building game, like SimCity, might function when the people, the businesses, and developers of a city have a stake in their home. By using a voting system, Urbaniminos introduces an element of organic unpredictability to simulating the growth of a modern urban environment.I've loved the game series SimCity for the longest time. The way it presents the modern metropolis as a garden waiting to be composed upon was a wonderful experience. Yet, what SimCity presents is not a Democratic American city, but a dictatorship. By giving the player the power to instantly clear swaths of land and evict citizens from their homes with no consequence is totalitarian. Urbaniminos explores the role of a modern urban planning committee and how cities are shaped not by dictators but by many people trying to envision what they want in their city.
Inspiration
Molleindustria's MultipliCITY was a really fascinating board game interpretation of a city building game designed as a multiplayer role playing experience. I ended up using the idea of special interest groups and their scoring system into this prototype. Development Blog
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | Daniel Buckley |
Genre | Action |
Tags | 3D, First-Person, Futuristic, Medieval, mind-bending, one-hit-kill, Time Travel |