This is a JavaScript / TypeScript game made in 13 days for the Gamedev.js 2022 Game Jam.
A match-3 puzzle game (with light idle / incremental gameplay features) set in a dark, desolate world. Gather raw materials; upgrade your tools, camp, and defenses; and brave the unknown with increasingly difficult match-3 gameplay.
Players with Web Monetization enabled can toggle an optional resource bonus, and get early access to an alternative tileset that normally unlocks near the end of the game.
Theme: RAW
The RAW theme immediately pushed my brain to "raw materials" and I bounced between a few ideas of factory games, and farming games. Finally I landed on a pseudo-incremental game idea where you would play a match-3 puzzle game to collect the resources you need.
Game Credits
All programming and game design done by me, David Brad.
Art assets created by myself & Kenney (https://kenney.nl)
Music by Andrey Sitkov
Sound Effects made with ZzFX
This game was made using no external engines, frameworks, or major libraries.
Two single-file libraries were used and modified within my engine code:
ZzFX by Frank Force used for the sound effects.
https://killedbyapixel.github.io/ZzFX
https://github.com/KilledByAPixel/ZzFX
tiny-canvas used for 2D WebGL rendering.
https://github.com/bitnenfer/tiny-canvas
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | ZephyrDerg |
Genre | Role Playing |
Made with | Construct |
Tags | 2D, Fantasy, Local multiplayer, Pixel Art, Retro, story, Tactical, Touch-Friendly, Turn-based, Turn-Based Combat |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Accessibility | Color-blind friendly |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Homepage, Dev Interview, Support |