This is a JavaScript / TypeScript game made in 13 days for the Gamedev.js 2022 Game Jam.

  A match-3 puzzle game (with light idle / incremental gameplay features) set in a dark, desolate world. Gather raw materials; upgrade your tools, camp, and defenses; and brave the unknown with increasingly difficult match-3 gameplay.

  Players with Web Monetization enabled can toggle an optional resource bonus, and get early access to an alternative tileset that normally unlocks near the end of the game.

  Theme: RAW

  The RAW theme immediately pushed my brain to "raw materials" and I bounced between a few ideas of factory games, and farming games. Finally I landed on a pseudo-incremental game idea where you would play a match-3 puzzle game to collect the resources you need.

  Game Credits

  All programming and game design done by me, David Brad.

  Art assets created by myself & Kenney (https://kenney.nl)

  Music by Andrey Sitkov

  Sound Effects made with ZzFX

  This game was made using no external engines, frameworks, or major libraries.

  Two single-file libraries were used and modified within my engine code:

  ZzFX by Frank Force used for the sound effects.

  https://killedbyapixel.github.io/ZzFX

  https://github.com/KilledByAPixel/ZzFX

  tiny-canvas used for 2D WebGL rendering.

  https://github.com/bitnenfer/tiny-canvas

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