This game was created during the Ludum Dare #41, the theme being "Combine 2 incompatible genres", thus giving birth to (hopefully) the first bullet-hell rhythm game came into this world. Everything form the enemy movement, to the bullets shoot by both player and enemies, the lights, and enemy spawns are dictated by the rhythm of the music, this was achieved using "Apollo" (https://kikep.itch.io/apollovisualizer), a pretty nifty sound processing system created by our team member Enrique Perez (Kichex), which made streamlining the creation of the game a lot more easier, additional features include a global score system (created by Camilo Monsalve (Beren)), so anyone that plays the game can try and immortalize his 3 letter nickname for the world to see :D.

  

  

  Move your ship using the WASD keys, aim with the mouse, bullets will shoot automatically as the music plays. can you survive till the end of the song and rack a high score ?

  Credits:

  Art, Programming: Enrique Perez (Kichex).

  Programing, Menu stuff : Andres Mrad (Q-ro).

  Original Server setup, programming: Camilo Monsalve (Beren).

  Programming: Felipe Mendez

  Music by:

  

I'm the Internet
by Hellotrip
Color (Deep Trip)
2014

http://jamen.do/t/1159412
Work It Out
 by Rockit Maxx
Rockit Maxx
2015
http://tiny.cc/crzysy

  About the Post-jam (Delux) version:

  It features several changes and improvements, added effects and player feedback as well as some balance changes which should make the game a lot more enjoyable (if that was even possible!).

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2024 - www.zddgame.com All Rights Reserved