Summit is a colorful puzzle/platformer which takes inspiration from classic 3D platformers. It's all about adventure, facing challenges and coming up with creative solutions.

  This ancient overgrown ruin hides many secrets to uncover, and holds the key to finding your way home again. You will have to find your way around this never-ending monumental spire as the vegetation keeps on increasing, closing in around you.

  The player is given only a few mechanics which are used in combination with the environment to solve puzzles, make their own solutions, and eventually reach the top.

  Your character is brave enough to reach the Summit, are you?

  Developers:

  Malin Wong - Game Design, Level Design, UI Scripting

  Karl Asp - Game Design, Gameplay Scripter, Ai Scripter

  Jesper Bentzer - Game Design, Level Design

  Emma Ekström - 2D Concept artist, Cinematic artist

  Sara Gollbo - 2D Concept Artist, UI Artist

  William Höglund Mayer - 2D Concept Artist, Texture Artist

  Tua Wester - 3D VFX Artist, Animator, Technical Animator

  Tim Wiberg - 3D Environment Artist

  Nemanja Zivic - 3D Character Artist, Animator

  Mattias Kimber - Gameplay Programmer, Technical Sound Designer

  Alan Smail - Gameplay Programmer, AI Programmer

  Henrik Engqvist - Gameplay Programmer

  Jonas Petersson - Music

Development log

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