Map-Based Grid Movement
This cart demonstrates simple map-based grid movement. It is heavily commented so you can pull apart how this is being achieved.Notes: Sprites that you want to be blocking tiles (meaning the player can't walk through them), should have the first sprite flag turned on.
The basic idea is that when the player tries to move, we store the coordinates of where they are trying to go. Then we check those new coordinates to see if the map tile in that spot has a sprite flag of 1 or not. If it does, we just ignore the player's attempt at moving. But if it doesn't, we change the player's location to the new coordinates and play a footstep sound.
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Improb |
Genre | Visual Novel |
Made with | Clip Studio Paint, Audacity, GIMP, Ren'Py |
Tags | 2D, Alternate History, Anime, Dark Humor, Detective, Historical, Horror, Mystery, Story Rich |
Average session | A few hours |
Languages | English |
Development log
- DEMO 1.1.1 minor updateMay 05, 2023
- ✨Bildungsroman: Murders in the Sanatorium DEMO 1.1 ????????️ Major UpdateJan 14, 2023
- ✨Bildungsroman Murders has reached 100+ downloads!????????️ Thank you all so...Apr 22, 2022
- Inspiration post: Why did you make this game?Apr 03, 2022
- Thank you for playing Bildungsroman: Murders in the Sanatorium NaNoRenO 2022 Dem...Apr 02, 2022
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