6th June 2182, Mars The Space Station Factory orbiting the planet is undergoing an unprecedented mutiny.

  The main computer of the space station UNSS ASAMI has gone rougue during decommissioning and gained control of the guardian droids.

  

  After winning a short battle with the UN army dislocated on Mars, the rebellious mainframe is now pointing the station towards earth with its load of uncontained radioactive material.

  

  You are the android L-3573-R, the first of a new generation of guardian droids independent from a central AI. Given your strenghts, you are the only hope to stop this threat and figure out what happened to the station.

  GOOD LUCK!

  FEATURES - An entire space station to explore

  - 60+ rooms full of metroidvania action

  - Upgradable weapon, special powers, map and inventory

  - 11 tracks OST

  - THEC64 (Maxi and mini) compatibility

  A NOTE FROM THE DEVELOPER Welcome to Lester!

  This game takes inspiration from modern MSX metroidvanias like Ghost / Minighost (which is clearly the most direct inspiration for it) and the old Konami's productions like The maze of Galious.

  Lester is my first release for the Commodore 64. Actually this is my hello world project started fiddling with a TRSE tutorial which then, in a three year arc, became a graphic adventure engine, a zelda-like engine, a single screen platform engine, an attempt to convert Minighost and then a standalone game. It's been quite a long and twisty road... But here it is!

  I hope you enjoy playing it as much as I enjoyed making it.

  CONTROLS The game is played with a joystick plugged in port 2.

  JOY UP: Jump

  JOY DOWN: Descend Stairs - Enter through doors - Access terminals

  JOY LEFT/RIGHT: Moves left/right

  TAP FIRE BUTTON: Fire weapon

  HOLD FIRE BUTTON AND RELEASE: Activate special power

  P KEY: Pause

  THE PANEL LIVES: number of tries Lester has to complete the mission. Once you loose them all you can still restart from the first room keeping all your equipment.

  HP: Your energy.

  XP: Increases by one everytime you kill an enemy or you dare to wake up a sleeping drone. Once you reach the maximum XP you'll be rewarded with an extra HP.

  COINS: Number of coins collected / Maximum number of coins collectable

  SPECIAL POWER SLOT: Special power currently equipped.

  

  THE STATION You'll start your mission on the upper left bridge. The station was going through decommissioning at the moment of the incident. The last updates on the status of the work confirm that you may find uncontained radioactive fuel in the lower part and some rooms not covered by auxiliary power.

  During your mission to regain the control of the station you'll also find some objects with various functions.

  

BARRELS: Scattered through the station, they hide useful items and a lot of coins.
TERMINALS: Use them to save a checkpoint, view a map of the station, restore health and upgrade your weapon spending your coins. You can collect coins killing enemies and destroying barrels.
TRIGGERS: Activate them to open new passages inside the station.
SPECIAL POWERS Other than coins, you can gain also some useful extra powers by shooting to enemies.

  

EMP: A single pulse that can pass through walls and destroys everything in the line of fire. Armored droids are not affected.

BOMB: Destroys everything visible on the screen. Armored droids are not affected.

SHIELD: Temporary invulnerability, even from armored droids.

  You can carry only one special power at a time, use them wisely!

  ITEMS You can achieve permanent upgrades and more coins shooting to the barrels disseminated through the station.

  


SMALL AND BIG COINS: Spend them when connected to terminals to restore your hp and upgrade your weapon. One big coin counts as 5 small coins.
PASS: Gives you access to the same numbered area
BATTERY: Increases your maximum HP
WALLET: Doubles your maximum amount of collectable coins.
INFRARED: Allows you to see through dark areas
RADIOACTIVE SHIELD: Protects you from radioactive liquids
SYSTEM REQUIREMENTS AND RELEASE NOTES A Commodore 64/128 PAL (recommended) or NTSC

  A Joystick plugged in port 2

  Supports THEC64 (Maxi and Mini), VICE and FPGA solutions

  V 1.1 - 11 January 2023 (See devlog for details)

  V 1.0 - 7 January 2023

  CREDITS Design, Code, Gfx and Sound by Knifegrinder.

  Thanks to Nicolaas Ervik Groeneboom and Andy Hewitt.

Development log

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