FULLSCREEN GAME 1920X1080

  You are the commander of Jupiter Station, a peaceful trading station. However, times of peace have since ended. The station has been quickly retrofitted to a bastion to protect the people on the planet’s surface from the approaching enemy fleet. You know there is no way to defeat the fleet… you have to hold on as long as possible to save as many refugees as you can.

  (If you make it far enough, you will lose to the Grandiose)

  Lead Programmer, green MS paint- Kyra S.

  Game, Card and Ship Design, Scripting - Theodore O.

  Game Design, Art, Programming- Sean Z.

  48-hour Prototype Game. Proof-of-concept. Not perfectly balanced.

  Card Effects:

  Player:

  * Discard

  * Draw

  * Damage Short Range

  * Damage Medium Range

  * Damage Long Range

  * Sheild Increase

  * Energy Increase (Hand local or Station Total)

  * Damage Self

  * Refugee Disembarkment (various sizes)

  AND the "on next turn" version of many of these effects...

  Enemy:

  * Are Short Range, Medium Range, or Long Range (bottom to top respectively)

  * May Reduce Refugee escape card chance, always reduces passive turn gain

  * Does Damage to Player

  * Can reduce card draw

  * (Prototype Disabled) Can Be reDrawn

Development log

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