DEMO 9 IS NOW AVAILABLE!!!

  So many improvements have been made to deliver the most unique, dynamic and unscripted horror game to you. Please try the demo and give us your thoughts in the community section below.

  Hunter A Hunter is an Action Horror Arena game inspired by Pacman. Instead of eating pills while hiding from ghosts with top-down view, Hunter A Hunter is you (as a sinner) playing first/third-person view to collect all lights scattered in arena while a hunter is searching for you.

  It is also the first symmetrical multiplayer horror game that resembles racing/chasing game. It applies the concept of queue where a player must hunt another player while the player being hunted must hunt another player. In other words, they are all hunters and to hunt towards the head of their queue. All of them are however trapped in an arena. Only 1 survivor who collected all lights scattered in the arena and those taken from the other hunters may escape. If prolong, all could be killed by an actual (AI controlled) hunter that hunts them from the tail of the queue. However, this (multiplayer) is not available yet due to the constraint of fund for the quality standard that is proper.

  Single player is also available to get player to be familiar with the game mechanics. In future, single player will uncover the story of people who fell under the 7 deadly sins.

  State:

  Currently in DEMO/PROTOTYPE version.

  Total of 7 maps (SP:MP = 7:1)

  Update:

  Demo 7

  -Improved note

  -Improved UI

  -Improved displays

  -Improved animations

  -Improved torch mechanic to blink instead of fade

  -Added gameplay mechanic note

  -Added camera effects; victory, induce and fear

  -Added 3rd person view toggleable

  -Fixed bug Hunter effect not stopping

  -Fixed modes to allow concurrency

  -Fixed Explore mode no longer unlock difficulty

  -Added difficulty statement to victory or defeat

  -Fixed initialize and reset settings

  -Added settings for HUD

  -Added Pitchblack mode

  -Reduced max movement speed by half for all maps

  Demo 8

  -Renamed game as Hunter A Hunter

  -Improved UI

  -Improved special effects

  -Improved screen effects

  -Improved texts

  -Improved descriptions

  -Improved sounds

  -Changed orbs radiuses

  -Fixed movement speed to constant 400 in Red Room

  -Fixed fog with third person camera

  -Fixed bug with UI

  -Fixed Haunt effect

  -Fixed Sprint to not decrease movement speed when finished

  -Added few modes with Tower and Eternal unlocked

  -Improved field of view

  -Added footstep sound of hunter

  -Added sound setting for UI

  -Changed hunter spawn blood only once

  -Made Absorb to level up based on difficulty

  -Added Attack and Absorb tutorial guide

  -Added Blood Hunt notification

  -Added Greed morale

  Demo 8

  -Improve field of view further

  -Improve credits

  -Fixed Eternal game mode durations

  Website: https://ragent.biz

  Follow our company's page at Facebook: https://www.facebook.com/ragentinc

Development log

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