Most important things first:

  Hololive Member chibis by: licialurieAny persons officially associated with Hololive or Cover have complete permission to stream this gameWindows & Android builds available What is this game? HoloShuffle is a Hololive fan-made casual "match-3" game. The gimmick being that you can move tokens anywhere you like, assuming it results in a match. Characters also have skills they activate based on that match. You can sort of think of this an a match-based RPG.

  "Disclaimers" Team saves and stage scores are local right nowThere is no stage clearance "rewards", and stages only have "rank d" versionThere is no descriptions for what each stage's "gimmick" is. Included information at the bottom of this page.There is no sound or music ???? There is little information in game, what does [x] mean? Matches & Skill types As mentioned above, when swapping tokens on the board, they should result in a match. The type of match will trigger a corresponding skill, if that member has a sufficient skill (I hope to fill out complete skills for every member.. but there are gaps right now)

  Solo Skill

  The swap results in a single match for either swapped token.Duo Skill

  The swap results in a mutual match, where both tokens have a matching-duo skill.

  If the swap results in a mutual match, but members do not share a duo-skill, this will result in each token triggering their respective solo skills, should they exist.Auto Skill

  These are matches that happen automatically during a combo.Host Skill

  These are the most powerful skills, and trigger after the "host" meter fills.

  The first member in your team's lineup is your team's "Host", and each host skill has different requirements for charging.

  Special Skills

  Some members have passives that change their behavior in specific ways. This can change the way they fall on the board, the way they match or even spawn. Obstacles Obstacles are tokens that take up space on your board, and generally do not help you.

  Rocks - Breaks from adjacent matchesSteel - Breaks after [5] actionsGravel - Breaks after reaching the bottom of the board Disruptions Your own members are not the only ones with skills. Stage targets (the "enemy") also have skills called "Disruptions". When the target is casting their disruptions, you'll see a countdown timer next to them. Disruptions usually spawn Obstacles, or place debuff/effects on your tokens.

  Effects Charmed - tokens heal the targetIce - Token cannot move, can match, but won't contribute to match's value. Breaks on match.Paralyze - Prevents token from being matchedSleep - Can match, but will deal no damage. Gains a power bonus if wakes up naturally after [x] turnsDoomed - Tokens turn in to an obstacle after [x] turnsCondemned - Token turns in to an obstacle on match.Bushwhacked - Hides the token and prevents matches. Breaks on adjacent matches.Concealed - Hides the token but allows matching. Disappears after [3] turns. Elemental Damage & Statuses Most members have specific damage types. There is no inherent bonus or resistances for elemental interactions. The exception is for statuses applied to the target:

  Drenched - Increase all damage dealtBurning - Deals damage every turn. Additional Information Most effects and statuses can stack. Each stack increases their effectiveness, but not their duration.

  Level 1 Drench lasting 1 turn, applied twice results in Level 2 Drench lasting 1 turn.Level 1 Drench for 1 turn + Level 2 Drench for 2 Turns = Level 3 for 1 turn, then Level 2 for 1 remaining turn. Visual Effects

  I'm still working out how to best visually display certain effects, for now:

  Graphical, sprite/particle effects = debuff (example: charmed/frozen)Outlines / Strobing effects = buffs (example: power/combo increase)Color-coded blips attached to tokens = token invokes elemental status (example: red blip from kiara imbuing allies to deal burning damage) Stage Disruptions I neglected to put information on each stage's disruptions, so here is a short list:

  Sora: Charms tokensMoona: Blocks tiles -- tokens become ineffectiveGura: Freezes tokensFubuki: Wolf-in-sheeps-clothes. Hides among your tokensOllie: Condemns tokensAZKi: Paralyzes tokensSubaru: Despite being adversaries, Subaru still grants your team POWER bonusFauna: Bushwhackes tokensMatsuri: Blocks Host skillShion: Dooms tokensWatame: Puts tokens to sleepIna: Ancient Ones take over some tilesKanata: Crushes boulder tokens, and takes their placeMarine: Starts with 1,700,000,000 health, every turn reduces her max health

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