A Fate/stay night fangame made for #ShirouDay using the Godot engine. Has three 'maps': an EMIYA cover, Happy End from the Tsukihime Remake, and Dies Irae from Fate/Grand Order.
Controls: A and D to move left and right respectively. Space to jump. Left click to slash. Right click to use Rho Aias/Block. ESC to pause/open the menu.
Successfully deflecting a sword is 10 points. Blocking one is 5 points, and getting hit is -5 points. Game may lag the first time you slash something or try to block, but it should be fine after.
Still some goofy stuff like being able to 'fly' if you spam click left a lot, but hey ¯\_(ツ)_/¯
I am new to making games and am pretty bad at rhythm games so feedback is appreciated ! :D
Credit:
rvros - base for character sprite
Gonkee - smoke/fog shader
Penusbmic - Ruins Tileset
arlez80 - godot midi player
Breadfisherman123 - Dies Irae midi
Kagami Covers - Emiya midi
Eides - Happy End (「生命線」piano ver. ) midi
Deflect noises are from Sekiro :^)
Uses the Emerald soundfont
Status | Released |
Platforms | Windows, HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Authors | Vhalteix, Rosenrips |
Genre | Interactive Fiction, Visual Novel |
Made with | GameMaker |
Tags | 2D, bauhaus, flat-design, french, GameMaker, Ludum Dare 42, memories, Narrative, Slice Of Life |
Links | Ludum Dare |