This game is my first foray into trying to make a card game. This is meant to be a one-and-done prototype made in 3 months of on-and-off development. The game has not been subjected to rigorous testing but hopefully, you can still enjoy it.
Devlog for the whole process of making the game
How to start playing the game Before starting the game, the player needs to build a deck
Main Menu
Deck Button
Building a Deck
Each card contains an 'Effort' value which determines its cost for deck building. The maximum total cost for a deck is 80.
Deck Building
A card contains three values and a label. Effort value is located on the upper left of the card and is used for deck building. Attack and Health is located on the left and the right side of the card respectively. If a card with higher attack battles a lower health card, the latter is defeated. Each card contains a specific ability, which can be seen in the UI when the card is hovered.
Card Layout
Win Condition
If a player's deck count reaches below 5, the player loses, leaving the other player the victor.
Deck Count
Battling
The player should place 5 cards on the battlefield each turn.
Battle
The player has 6 chances to draw at the start. Players can only choose to draw 5. Leftover draws are carried over to the next round. Every round player receives 6 draw counts.
Draw
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | Rated 4.6 out of 5 stars (5 total ratings) |
Author | v0xel |
Genre | Platformer |
Tags | 2D, Endless, High Score, jumping, Pixel Art, Retro, Singleplayer, slow, slow-motion, Unity |