This game is a roguelite take on tactics RPGs such as Final Fantasy Tactics.
It was developed in a week for the 7DRL game jam, and lightly updated since.
How to Play You start with a randomly generated team of 4 adventurers.
Be careful, once a unit dies it's gone forever.
Can you make it through the gauntlet of battles and win the game?
Controls The bottom of the screen will tell you what controls you can use.
Each unit can both move and attack once per turn.
Doing nothing, or only moving or attacking will make your next turn come faster.
Press m to move, then use the arrow keys or click. Press r to undo movement if you haven't attacked yet. Press a to attack, then use the arrow keys or click. Press c to cast spells if you have any. Press q or ; to 'query' aka farlook, to get info on units, arrow keys or mouse to look around. Press t or tab to get a summary of your team, press tab to look at the enemy team. ESC to exit. Press n to end your turn. After you win a battle, you can choose a bonus for one unit. To choose, press a, b, c, or d then enter.
Spoilers Here is some info about spells and items. Don't read it if you want to figure it out yourself.
Armor (all classes) AC: reduces incoming non-magical damage by this amount MP/t: recover this amount of MP at the beginning of every turn Warrior taunt: forces an enemy to attack you. Archer aim: legs: temporarily prevents that enemy from moving (but not acting). poison shot: damage over time to enemy. Wizard fireball: damages targets in a cross shape. meteor: damages targets in a large radius. bolt: high single target damage. Priest heal: heals targets in a cross shape. renew: healing over time. gloria: heals targets in a large radius. smite: single target damage. healing rod: weapon that heals instead of damaging. Development Info This game was developed during 7DRL 2020 using Go and WebAssembly. The windowing system and basic tile system was re-used from another game. All the gameplay, monsters, and items, and maps (except one) were created during 7DRL.
Originally I wanted to make the game more 'roguelike', but due to time constraints it ended up being more of a 'roguelite' with perk-based progression and static maps. However, I think it ended up being a decently fun game. I plan to continue working on an improved version in the future. Thanks for playing!
Credits Game © Kawaii Solutions. Programming by Tiko. Mountain stage by Zeek. Two maps by meepches. Testing by Stipes and Zeek.
Status | Released |
Author | John3377378272 |