Walk around, look at the lights and listen to the sounds. Environments and music are procedurally generated and different each time. No goals, no nothing. Created as part of Procjam and 7DFPS 2018.

  I've made the full source code (including music files) for Alea City One available for sale here: https://mattmirrorfish.itch.io/alea-city-one-source

  1.1 Update: Fixed broken cursor, stopped player from sometimes falling through level, massively decreased build size by compressing the music.

Development log

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