My submission for GB Jam 8, completed in about 2 hours total with Godot as a prototype for 3D movement and teleporting. It's a short game but I hope it's fun for at least a minute or two. I would eventually like to make a project designed for speed running, so let me know what you think of the basic teleport mechanic.

  You have to collect the spinning blue cubes before your timer runs out at the top. You can double jump and set teleport points to return to. You will see a prompt that tells you when you set a point and when you actually used teleport. The process will return you to a saved position and rotation, so use it to create a checkpoint before a risky jump or to save time by returning to a more central location.

  Controls:

  Z - Jump

  X - Set/use teleport point

  Arrow Keys - Turn/Move

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