Description This project is consisted of two parts: a high-poly 3d scene and an arcade video game. The idea was to create a studio for recording audio with an abstract fantasy theme inspired by the story of the “Alice in Wonderland.”
We used the Blender software to make all the 3d models, add texture to them, lightening them up and finally rendering the entire scene. We used a variety of different modeling techniques for this part. Such as: Blueprint modeling, sculpting, retopology and texture painting. A full list of these techniques are findable in the link below:
https://docs.google.com/spreadsheets/d/1iAm2qNLgRPw2nHY_RNDnA4NGbNOQAsMhv6UeTrXz...
The second part instead used graphic libraries such as OpenGL and GLUT for the management of 3D models and their real-time rendering. The language used is C ++ in the Visual Studio Community IDE.
Gameplay is inspired from the typical musical games like the Guitar Hero.
In which a base music is played in the background and then a series of buttons mush be pressed to keep the rhythm.
The music used in the game is also original and composed by a team member.
Credits Marco Cupelli - Concept, Modeling, Programming
Flavia Fubini - Game design, Programming, Music
M.R Dario Kamyar - Modeling, Texturing, Visual Artist
P.S: Copyright for the sound used in the trailer video
youtube.com/watch?v=6DhnS0OANhQ&ab_channel=HOYO-MiX-Topic