March 2022 libGDX 7 Day Game Jam Entry

  Theme: Underground

  ***One Final Update to the HTML 5 build: I wanted to work in the ability to have basic user configurable controller support. (so I could use it for future projects.)

  Game now has default controls based on an xbox 360 controller so you can just start and play.

  It's messy but the controls can be configured manually in the Main Menu screen options for most controllers. On Web the controller has to be woken up with a button press before you can do this. So just press anything on the options screen.

  **Note: Settings are not saved on page reload.

  With this update you could technically play this on your phones Web Browser with a controller. Though no sound for mobile safari users. :-(

  ***

  Shoutout to Christian Pilz, who, during the 2020 Christmas Jam managed to throw together an awesome wolfenstien-ish fps called Ultra Nightmare. I remember thinking this was amazing and that one day I would have to make an attempt myself.

  Also to Yuri Pourre, who's Oriented Bounding Box PR code I used for the Enemy Decal Hitboxes.

  Underground Exterminator!

  Story:

  The local village has been troubled with monsters coming out from the old underground gem mine. They don't have much to offer. Butkilling foes and collecting gems was all you needed to hear. Hopefully those monsters are no match for your trusty axe uh.... yea. Maybe next time, come better prepared. Though with any luck you might find some better artillery laying around. Ya know... because the other guys didn't make it back.

  In Game Tips:

  Press ESC in Game to check pause options menu for mouse sensitivity + extras.

  (In the HTML version you will have to press escape twice, once for the browser to let go of the cursor, and the second for it to register in the game, you MUST click the unpause button for libGDX to regain control on the mouse!)

  Look for keys to Open locked doors.

  Collect Gems (12 in total).

  Infinite ammo(because I ran out of time to balance it)

  Keep an eye out for a special type of "Booster" powerup.

  For best performance, download it (obviously).

  Tips for playing in the browser:

  This game catches the mouse cursor. And the browser gets really funky with that. But I tried my best to work around it. Going to the pause menu and clicking Unpause should always work to re-capture the mouse in the html version.

  If you die and need mouse control: just press escape. libGDX won't uncatch the cursor in gwt for some reason.

  Default:

  WASD + Mouse

  Cycle Weapons with Q or E or Mouse Wheel

  Open/Interact: Space Key

  Be wearing of performance. It's an unoptimized 3D game after all.

  Assets Used:

  Textures and Sprites:

  Weapons -https://www.realm667.com/index.php/en/repository-18489

  Textures - https://vectorpixelstar.itch.io/textures

  Enemies - https://deepdivegamestudio.itch.io/demon-sprite-pack

  Other -https://untiedgames.itch.io/super-pixel-objects-sample

  Music and Sounds - https://lonepeakmusic.bandcamp.com/album/freebies

  -https://www.youtube.com/playlist?list=PLsVfn9YIFmNA5BbgWyjLZ4MlDEemQqa7C

  - https://sidearm-studios.itch.io/ultimate-music-bundle

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved