Rika and Chiara have finally decided to leave their long time home and it just so happens to be Passover and are having second thoughts in their own ways. Tracks in Snow is a digital play about our relationships to where we come from and to each other.
Rather than more traditional choice points and branching, this project allows for control of characters' physicality, which in turn affects the emotional tone of a scene. There are no right or wrong answers to the choices you make as you play, only how you want the scenes to feel.
Please note that this game is still in development, some assets are placeholder and parts of the game, including the script, will be unfinished.
Project Lead, Project Manager, System Designer, Writer, Programmer
Nic June
Character Designer, Concept, and Background Artist
C. Marshall
Character and Key Artist
Ronald Murray
3D Art and Animation
Isaac Karth
Illustrator- Epilogue
Angeleen Tan
Sound Designer and Composer
Tamara Duplantis
Composer- Opening and Ending Themes
Sophie Martin
Editor
Freyja Katra Erlingsdóttir
Additional Programming
Max Kreminski
Special Thanks
Noah Wardrip-Fruin
Elizabeth Swensen
Michael Mateas
Michael "Doc" Chemers
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Georgio Klironomos |
Genre | Interactive Fiction |
Made with | Twine |
Tags | Mechs, Romance, Sci-fi |
Development log
- V1.1Apr 20, 2019