Made for the 7 day FPS 2014 game jam. There's probably a good reason most first person shooters aren't "sequential/turn based" based like this. I wanted to play around with seeing how a grid-based, segmented, "turn based" (sorta, everyone moves at once though) game would feel like in first person.

  It was a fun experiment...even if it is pretty terrible. Made with Unreal 4

  Requires 2013 c++ redistributable:

  http://www.microsoft.com/en-us/download/details.as...

  And DirectX:

  http://www.microsoft.com/en-US/download/details.as...

  Executable is located in: YOURFOLDER\WindowsNoEditor\wtfville\Binaries\Win64\wtfville.exe

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