Release status: 1. Browser version (2023.07.02. update: identical with downloadable version for Windows). Now You can play all the available levels for free.

  2. Developement is on-hold due lack of interest in this project. Actually there are 10 levels ready out of planned 40. Still granting a 30-90min playtime for less than a price of a beer! ;)

  ShooterMate'86 Move, jump, shoot, collect materials, craft, develop your weapon or unlock new ones, clean the city from the aliens

  It is a plaformer shooter game with retro style pixel graph (some kind of 2D-Fortnite in back of 80's :) )

  Aim of the Game

  Shoot the aliens to save the world. Collect raw materials to craft and develop objects, collect the coins to buy some stuff to your shelter.

  Story

  This is 1986, strange catastrophes happened on the Globe.

  January 28, 1986 - Space Shuttle Challenger disaster

  April 26, 1986 - Chernobyl disaster

  May 05, 1986 - The next danger had arrived... A City had been attacked by alien creatures and You are the one who should save the humans... save the city, save the world. ...and you might be able to understand the reason, ...and to identify a connection among these 3 black days...

  You are our hero, You are our mate... a shooter one. ShooterMate in 1986.

  Be prepared, and good luck!

  ****************************************************************************

  DEVELOPMENT

  Planned developments (still open for your feedback):

  DONE:

  - Intro

  - Improved game mechanics

  - Simple crafting system (eg for weapon development)

  - 5 Levels

  - More shootable objects

  - Background Music(s)

  - Buy furnitures to your shelter, as cosmetic update :)

  Phase2 - plan (up to the poularity and/or support):

  - more levels

  - new and clever aliens

  - new pick-up items

  - new weapons

  - complete the story

  - new sounds (royalty-free)

  - more background musics

  - new gameplay mods, etc...

  Windows

  For the latest update and for the best performance you can grab the windows version of the game.

  Addtional hint: Full screen: CTRL + F

  ****************************************************************************

  Development & CREDITS:

  This platform-shooter game was inspired by ShaunJS platformer tutorial, still using some part of the code of the simple mechanics, but already improved some area and of course, there are plenty of plans to add new features as well.

  The very nice "time-adjusted" pixel graph was done by Leon.

  Tiled Map Editor and its converter to GM:S 2.2, the GMTiled was also very usefull. Donates have been sent. ;)

  MUSIC:

  Nick G www.electricmousemusic.com

  Tests of mobile (Android) version: Leon, Máté

  Developed in GameMaker Studio 2.x. (Started this project in v2.2)

  Targetted platforms:

  - Android (Google Play),

  - Windows (downloadable version for the best performance)

  - Browser version (html5) to play free without any installation (not optimized to play browser for mobiles, but you can at least give it a try :) )

Development log

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