Help Sasya, a small nature spirit, free their folk from a prison tower.

  Fight against one challenging boss and their three bullet-hell-phases, adapt to new patterns, react fast and watch your steps closely in order to win this difficult boss fight.

  

  ⮞ One challenging boss fight

  ⮞ Three different bullet-hell-phases

  ⮞ New patterns each phase

  ⮞ Fast and smooth movement

  ⮞ Cute, simple narrative

  ⮞ Atmospheric Music

  

  Need an extra challenge? Try a speed-run or try not to get hit!

  Let us know in the comments below if you made it!

  

  Follow us:

   Instagram

  

  The Team:

  Changai Batbajar - Producer

  Constantin Schmidt - Game Designer, Sound Designer

  Daniel Valenta - Game Designer

  Katja Seehafer - Game Designer, Level Designer

  Aleksey Vanshin - Engineer

  Yazan Alasad Masoud - Engineer, Music Producer

  Brook Tinz - Lead Artist, VFX Artist

  Enno Winter - Co Art Lead, 3D Environment- / Lighting Art

  Amelia Rubin - 2D Artist, Concept Artist

  Jessica Fölber - UI / UX Artist

  Lucas Mania - 3D Environment

  Matthias Quaas - Animation

  Tim Friedmann - 3D Environment, HTML

  

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