Roots Bloody Roots is a multidimensional cat-and-mouse horror game where you play as the young girl Cahya. Her father Darma, a retired spirit-hunter; has passed forward his duty, knowledge and customized rifle to his daughter in order for her to keep up his legacy. Her first mission is to defeat a Buto Ijo who has claimed an entire museum.

. . . . . . . . . . . . . . . .

  A long time ago, Buto Ijo were a vicious species of giant-kin who lived their lives full of greed. They would take over territories and devour everyone in their path. In claimed territories, tales tell of how people can hear whispers and yet they can see nothing. And if they make a noise — a sudden violent force appears right before they disappear.

  Thanks to spirit hunters, the Buto Ijo were hunted to extinction. On rare occasions they can be summoned by cursed artifacts but only be seen in the spirit world. This world is another dimension which mirrors the normal world in it’s own wicked interpretation, draining the life of the living.

  Follow Cahya on this thrilling journey and explore a museum filled with powerful artifacts. Enter the museum and face the Buto ijo, if you dare…

  . . . . . . . . . . . . . . . .

  This game was created during six weeks by a team of 9 students at Futuregames in Stockholm, Sweden.

  

Art:Design & code:
Hugo Svedstam
(art director, props, environment & vfx)
Felipe Fleming
(technical design, ai programming , game design, qa)
Karl Längberg
(animation, skinning & rigging)
Frances Renström
(level, onboarding, set dressing, narrative, qa)
Marcus Lembke
(fogger, lighting & environment)
Helge Åkerman
(project owner, gameplay, qa, level, sound & music)
Saga Kalajoki
(creature)
Martin Hallgren
(gameplay, ccc, ux & ui, qa lead)
Sebastian Häggqvist Engstrand
(character, scrum lord & animation implementation)
https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/playlists/1397429152&color=%23ff3535&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true

  Soundtrack by Helge Åkerman (arvotome)

Development log

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