Road to Zero The Microgrid Management Game -------------------------------- This is a 3X (i.e. eXplore, eXpand, eXploit) game that aims to teach players about integrating renewable energy production and storage assets into an isolated microgrid (in this case, a remote island settlement), and then managing their operations over the long term. The goal is to grow your settlement while also achieving and maintaining zero emissions energy dispatch. That said, the only way to win is to achieve a population of at least 1,000 and achieve at least 12 consecutive months of zero emissions. But take care! If you fail to meet energy demand at any time or you run out of credits or you generate too many emissions, you immediately lose. Good luck!
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Key Features A procedurally generated, hex tile world with varying tile types (plains, forest, mountains, lakes, and ocean) and renewable resource qualities. No two playthroughs the same! Modelling and simulation of various renewable energy production assets (solar, tidal, wave, and wind), both with and without paired energy storage. Open source! See https://github.com/gears1763-2/RoadToZero. --------------------------------
SFML Road to Zero was developed using SFML 2.5.1.
See https://www.sfml-dev.org/.
Updated | 6 days ago |
Published | 13 days ago |
Status | Released |
Platforms | Windows |
Author | Togueznake(Publishing) |
Genre | Survival |
Tags | 3D, Horror |
Average session | A few seconds |