...Shmup Brick-Breaker Pinball!!!
Explore the solar system looking for planets!
Shoot the ball the top of each level!
Fight massive bosses and get the highest score!
Go head to head against the AI
or a couch opponent in VS Mode!
Check out this FREE beta demo!
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(please, please, please) Wishlist on Steam!
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Join the newsletter!
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I must say... THANK YOU SO SO MUCH FOR TIPPING!
Please comment a small review and rate the game here on Itch!
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There are tons of ways that you can help the project!
Wish-listing and telling your friends helps just as much!
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Join the Discord server to chat it up! Become a tester!
Follow me on Twitter!
Watch the game being developed on Twitch!
Check out previous devlogs on Youtube!
Check out my art and follow me on Instagram!
Wishlist on Steam!
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Beta 1.7.8 IS HERE!!!
Fixed issue where debris colliders were being extruded
Fixed issue where debris was colliding with an enemy station
Fixed "surface planet" dialog text showing early
Fixed "surface planet" dialog UI arrow position bug
Fixed UI arrow not option wrapping on "surface planet" dialog
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Beta 1.7.7 IS HERE!!!
Updated engine to Unity 2021
Fixed mouse cursor not showing after pinball death
Lasers removed from floor in zone 11
Fixed dying from enemies showing wrong score in pinball mode
Breakable block ship rotation locked in explore mode
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Beta 1.7.6 IS HERE!!!
Fixed Enemies not shooting on Green level 3
Fixed pause menu not working on Sand Level 5
Fixed timer not stopping on Sand Level 5
Fixed vs mode character select input button mapping to X
Revamped physics in pinball level
Changed Level design in pinball level
Decreased volume of small sand worm SFX
"Demo Mode" (Auto Play) removed
Removed spring joints from debris field
Added scrap asteroids to explore mode
Fixed enemy generator warning rings not showing
Fixed enemy space stations not appearing
Added dark panel behind "Controls Menu"
Fixed beta menu "Green Lev 3" button not working
Fixed beta menu "Sand Lev 4" taking you to level 10
Background animation added to start menu
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Beta 1.7.5 IS HERE!!!
New scrolling background in green levels
Changes to enemy 2 in explore mode (tentacle alien)
Activated missing UI in explore mode
Sand levels 4 and 5 added to beta menu
Green Levels 1-3 added to beta menu
Revamped controls menu at game start
Added collectable bombs to explore mode
Bubble pistons added to level 10 ending
Changes to explanation menu
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Beta 1.7.4 IS HERE!!!
Breakable bricks are no longer too loud!
Shield bar now shakes when player is hit
Fixed boost do not showing at start
Zones 14-15 balanced
Sand level boss explosion is more quiet
Fixed invisible wall issue in sand Boss level
Added bubble Pistons to Sand boss level
Balance changes to Sand Boss and level
Sand Falls apply less gravity to ball
Balanced Bug Boss
Changes to "gravity circle" mechanic
Fixed issue with persistent player location in space
Changes to debris field in space
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Beta 1.7.3.1 Support Patch IS HERE!!!
Fixed controls UI not showing while exploring space
Added scrolling nebula cloud background
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Beta 1.7.3 IS HERE!!!
Fixed bug where fast wide bullets were disappearing!
Wide fast bullets no longer push the player backwards!
2 new levels for desert planet!
New boss at the end of desert planet!
Fixed bug where players controls occasional became locked!
Fixed green boost shield not showing while boosting in space!
Bonus level 4 is easier to complete!
Enemies no longer shoot after a level is completed!
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Beta 1.7.2 IS HERE!!!
Fixed top player missing in VS AI mode
Added spring joints to debris field in explore mode
Changes to enemy station turret fire rate
Enemy station turrets now have animation
Increased homing missile angle change rate
Changes to perimeter enemy's speed and fire rate
Fixed wide fast bullets stopping at orb obstacles
Removed accidental static starfield in explore mode
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Beta 1.7.1 IS HERE!!!
Fixed issue where game data was not being saved!
Thank you Kixie, for finding this one! ????
Explore Mode enemies have teleport animation!
Boost is available in Explore Mode!
Fixed Player 2 having a different fire button!
Fixed "sandfall" collider issues!
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Beta 1.7.0 IS HERE!!!
Fixed kills not showing on Scoreboard for some levels
Fixed issues choosing explore from space station
Fixed issue with not being able to teleport while exploring
Fixed issues with choosing “back” from zone menu
Fixed issues with navigation to planet 4
Added warning UI for danger zones
Updated tutorials in vertical levels
Player no longer teleports in on the first frame
Fixed bullets going through some large asteroids
Player collider is smaller allowing for rotation in tight spaces
Crashing in to the sun kills player
Getting too close to the sun has fire particles
Fixed bug that locks player movement in explore mode
Fixed death particles rotating
Fixed sand SFX being too loud
Fixed large asteroid graphic details being misaligned
Fixed thrust particles acting funny with arrow keys
Fixed arrow on surface menu being off
Enemy generators in explore mode
Perimeter enemies now move
Perimeter enemies now fire missiles randomly
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Beta 1.6.9 IS HERE!!!
Frame rate is capped at 60 fps
Turret boss shots hurt ball now
Fixed goal moving different speeds for different systems
Sand levels 1 + 2 use new physics
Introducing sand level 3
New sand worm enemy with sfx
Fixed next zone button not working in bonus rounds
Low ball health warns player (fixed)
Break bricks have SFX (fixed)
Fixed enemy generator hatch physics layer issue
Fixed player flying up through goal sometimes
Kills are accounted for in scoreboard (fixed)
Hold to skip cutscene (fixed)
Added story mode data menu
Level unlock now unlocks planets
Added star to star system 1
Fixed scrolling at different speeds for different systems
Added highlighted corona at space station for easy return
Death sound effect only triggers once
Added SFX for hitting walls and obstacles with orb
Added planets 3 and 4
Added end goal SFX
Planet 2 enemies are easier to find
Planet menu now makes more sense
Added zone menu to planet menu
Teleporting back to space station removes velocity from player
Changed submit button from B to A
Fixed d-pad allowing rotation while in space station menu
Fixed player and orb SFX not adjusting to volume setting
Developer note:
Still working on fixing the physics and character select for vs mode..
Thank you for your patience!
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Beta 1.6.8 IS HERE!!!
MASSIVE UPDATE!!
Physics code revamped and graphics adjusted for first 12 levels
Ball physics are less floaty
Changed how ball looks when shot
Ball sprite is now animated
Player moves faster
Sidewalls send ball in the other direction slightly
New sprite anim for squidge enemy
New particles for squidge enemy
Trail renderer for enemy shots
Trail renderer for player boost
Trail renderer for ball
Impact powerup is more noticeable
3 new levels (in beta menu)
Fire button is now South face button on gamepads
Boost button is now East face button on gamepads
SFX for player shot
New BGM track
Mech Enemy
Marble Enemy
Wall Laser mechanic
Tube mechanic
Spinner wall mechanic
Changed how level end animation works
Gravity pickup now provides 3 uses
Changed end to lev 1
Changed end to lev 12
Added parallax backgrounds to first 12 levels
Please note:
Tutorials temporarily removed
Bonus stages, old beta levels, and vs mode still use old physics temporarily
Vs mode character select is not working temporarily
Demo Mode is not working temporarily
Scoreboard “Kills” ui is not accurate temporarily
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IN THE WORKS:
The rest of the games physics are being overhauled!
more fresh game music!
more Vs mode Levels!
more narrative direction!
Expect many more updates!
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Now you can find out when the game gets released via newsletter!
Join our friendly discord community!
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ALL FEEDBACK IS APPRECIATED!
Thank you, not only for your patience, but also for all the help I've received from players and the indie game dev community!
THANKS SO MUCH FOR PLAYING!! :) :) :)
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Retro Space Ball is currently in OPEN BETA.
This means that it is not a finished product and that it's subject to change.
Games can take a long time to make.
Thank you for your patience! :)
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CONTROLS:
(W) or (Up Arrow) : Fire (hold for continuous)
(A) or (Left Arrow) : Move Ship Left
(D) or (Right Arrow) : Move Ship Right
Boost - (spacebar or gamepad button)
Boosting will temporarily shield the player's ship, increase horizontal movement , and increase the fire rate for the player, but boosting can cause the ship to overheat, and it will need to cool down if so.
Esc key to pause & access options (back button (right bottom button) on android)
Gamepad controls may depend on your controller type. On a Playstation controller the left analog controls movement, (X) button shoots and hold (O) button while moving to boost. Start button pauses. Testing on Xbox controllers soon!
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GAME INSTRUCTIONS:
Get the orb to the top!
The player has a cyan shield that can be taken by enemies and their shots.
The orb has an energy level that is depleted by enemy shots and increased by player shots. If the orb runs out of energy, it dies, and so does the player. (a blinking red-orange orb has low energy, a blue orb has high energy)
If the orb falls to the bottom of the level, the player will die.
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POWER UPS:
magenta =spread shot (15 seconds)
green = bullets get faster (15 seconds)
yellow = larger bullets (15 seconds)
orange = impact on ball increases (15 seconds)
red = fire rate increase (15 seconds)
blue = shield +1
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The first 7 levels have hidden bonus rounds attached!
Find the hidden gold medal in those levels to unlock the bonus round!
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I recently changed the itch page from discussion board to comments!
Please comment your feedback below! ????