A pit stop goes horribly wrong in this short, challenging sci-fi adventure.

  Features:

  * Multiple movement abilities and upgrades, including wall-jump, double-jump, and dash!

  * Six original compositions and dozens of original sound effects!

  * Three enemy types and a challenging boss battle!

  * Four unique biomes to explore with original art!

  * Original, quirky story with a surprise ending!

  Made for the Metroidvania Month 16 game jam with Team TGW: Zephyr, Michael Games, and TomKai. All assets made from May 15 2022 - June 15 2022

  Playtime estimate: 30m-2h for a first play depending on your skill and completionism level.

  Special Thanks: Signal, Wervyn, Lancer-X (tests/export help) one60hp (tests/export help), Francesco Ariis (export help)

  Known issues in the web build: It's slow in bigger areas especially, but substantially better since 1.0. However, it's frozen at 1.0 until a stable Gamemaker Studio version fixes a current issue. But long story short, desktop/laptop builds are still recommended if you're able to use them.

  

Controls

  Arrow keys to move

  Z/Enter to select on menus

  Z to jump, X to fire, SHIFT to dash

  xBox 360 controllers should also work (unless for some reason they don't work like mine) with A - Jump, X - Fire, any trigger or bumper to dash, and left-analog or directional pad to move. Note that the bumper used to dash will *not* impact the direction of the dash.

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