Cars, guns, blades, tools, helicopters, planes, bikes, animals, people, buildings, sea, city, explosions, missions, puzzles, secrets.
Created in Coppercube 6 - without using any scripting, just the default built-in actions, behaviours and extensions.
My main project - an open world point-n-click puzzle game with weapons, tools, boats, bikes, cars, submarines, planes, helicopters, tanks, building-interiors, dialogue and story-line.
Main features added to game:
Buildings: School, Church, Bunker, Clock Tower.
Added marker-points for LOD and asset management .
44 Hostages around the map can be rescued with helicopter.
Hostages turn and wave at helicopter when close-by.
Character-nodes for holstered/drawn weapon positions.
Bubbles when car/helicopter sinks in water.
Car indicators blink to show next destination.
Car tilts with braking/acceleration/steering.
Underwater caustics and basic ocean-terrain.
SAM missiles launch skywards, then heat-seek the player.
Helicopter sinks when crashed into ocean.
Low-poly Male and Female animated characters (Press "G" for gender).
New costumes (Alien, Sectoid, Jeans Casual, Sports-wear).
New costumes (Military-Biosuit, Camo & Balaclava, Robot).
Sound FX for helicopter/explosions/rockets/missiles/flares.
Armed Helicopter with HE rockets (Press "Q" to fire).
Animated rocket and missile explosions and trails.
Replaced 2D trees with 3D palm and fir trees.
Working animated clock-tower to control timed world-events.
Retro scan-lines and bezel overlay with low-res 4:3 output.
Compressed many textures to massively reduce filesizes.
Deleted many unused polygons to slightly improve performance.
Animated Coppercube and VP Logo intros.
Improved helicopter movement and collision detection.
Added over 90 different car models (not enabled yet).
Animated Surface-to-Air missile units.
Enemy SAM (Heat-seeking missiles).
Helicopter missile-warning system.
Helicopter "Flare" system to counter-measure SAM missiles.
Enemy SAM missiles can hit buildings.
Updated suspension Bridge model.
Updated small island with "Statue of Libertines" model.
Animated Shark circles the island.
Helicopter with animated rotors.
Smooth helicopter tilt animations.
Motorbike with animated wheels/steering.
Animated rider with lean and legs.
Animated CCTV cameras track payer through City.
Started making "Way-point" AI path-finding.
Front & Rear collision detection for vehicles/buildings.
Weapon/Tool selection wheel GUI.
2D inventory art.
3D models for characters, vehicles, tools, weapons, missiles.
Realistic Sea caustic animation.
Animated beach coastline.
Real-time car skid-marks.
Massive City to explore (in development).
New buildings, fences, gates, bollards.
3D roads with inclines.
Working car front-wheels.
Car-body tilt when steering/accelerating.
Semi-permanent wing vapour-trails.
Guide aeroplanes/drones with mouse.
Fire LASER-seeking missiles (Left Mouse-Button).
Line-of-sight mouse-targeting system.
Accurate/real-time missile-guidance with mouse.
Automatic "kill-cam" for accurate shots.
Damage the city - animated debris.
"Explosion" sprite animation.
"Fire" sprite animation.
"Shockwave" sprite animation.
"Blood" animation.
Game resets if player vehicle falls into sea.
Manual reset with "R" key.
Basic GUI and stats screen (Press "P")
Basic Instructions for each vehicle.
Quit: (Press "Esc")
Keys: ????,????,????,????, ????????????????????, ????????????????????, ????,????,????.
①②③④⑤ (Switch Vehicles)
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | PinkBear Studios |
Genre | Shooter, Action, Strategy |
Tags | 3D, First-Person, FPS, Local multiplayer, PvP, Tactical, War |
Multiplayer | Local multiplayer |
Player count | Singleplayer |