Procedurally generated, arcade action FPS with emphasis on strafing like a psycho. No instant hit-scan weapons, all projectiles have trajectory...

  This is a prototype made in 7 days for the #7dfps jam

  Super early.. on hold for now while I finish http://xra.itch.io/memory-of-a-broken-dimension

  v0.1.1 Changes:

  -fixed level generator, correctly makes longer linear levels

  -fixed bug where enemies stop shooting the player after respawning

  -improved projectile intersection tests, but probably still not 100% exact

  -weapon auto-equips now

  -CROUCH ! ( c button )

  -added placeholder damage indicators

  -dying always returns to main menu now

  -tweaked enemy health

  -object pooling for better performance

  v0.1 - initial #7dfps prototype

Development log

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