Premise
You are Princess Starshine of the Sparkle Kingdom of Rainbow Butterflies. One day, she accidentally rides an elevator to hell! The demons are ready to strike, but Princess Starshine wields a power even the monsters of hell can't control... rainbows, butterflies, unicorns, sunshine, and happiness! ????????✨
Features
Bullet-Heaven actionBuild your magical arsenal with tons of cute weapons and upgrades
Follow the story of Princess Starshine, Virgil, and the servants of hell Controls
Move with WASDNavigate menus with MouseUse items and advance dialog with SpacePause during levels with EscapeSkip Cutscenes with ~
Credits (Click to Expand)Team Directors
Douglas Hale - Game Director, Design Team Director
Stephen Happ - Programming Team Director
Joan Palacios - Art Team Director
Miles Tison - Sound Team Director
Ethan Hart - Design Team Assistant Director
Joe Ballanderson - Programming Team Assistant Director
Jonah Kossoy - Art Team Assistant Director
Design Team
John McGuire - Lead VFX Artist, Mechanics Designer, UI Designer | Douglas’s Cabin Boy
Brenden Choi - Lead UI Designer, VFX Artist, Mechanics Designer | 2D Artist
Alex Xayavong - VFX Artist, Mechanics Designer
Alexis Doherty - Mechanics Designer, In-Game UI Designer, QA Tester
Andrew McGaffic - Writer
Andrew Svoboda - Writer
Andy Levy - UI Designer, Mechanics Designer, QA Tester
Angraj Singh - Mechanics Designer, UI Designer
Camilla Findley - Writer | for Industrial Level
Destin Ellis - Mechanics Designer, UI Designer, QA Tester
Dylan Felt - Mechanics Designer, UI Designer, QA Tester | Pizza Tower Guy
Elijah Dillon - VFX Artist, Mechanics Designer
Emily Uffleman - Writer
Ethan Fairchild - Mechanics Designer, UI Designer
Ethan Hart - Writing Team Director
Evan Kusko - Writer
EY - Writer
Jake Eppard - QA Tester, Mechanics Designer
Jonathan Seek - Mechanics Designer, UI Designer, QA Tester | Jump Man
Omer Zubair - QA Tester
Quinn Eymann - UI Designer
Siraj Sabah - IT Coordinator, Mechanics Designer, UI Designer
Toby Schultz - VFX Artist, Mechanics Designer
Zachary Kim - VFX Artist, UI Designer, Mechanics Designer
Programming Team
Stephen Happ - Programmer | Programming Director
Joe Ballanderson - Programmer | Pog Ass Director
Patrick Chen - Programmer | XP Systems, Passives
Jack Whritenour - Programmer
Michael Campbell - Programmer | Level Menu, Consumables
Tushar Rangaswamy - Programmer
Connor Harrison - Programmer | Enemy Behaviors
Khalid Moosa - Programmer
Kaiden Zamora-Soon - Programmer | Consumable Player Interactions and Usage
Aiden Young - Programmer | Boss Attack Template
Trinity Himes - Programmer
Sheldon Tran - Programmer | Designed part of the game’s UI
Alex James - Programmer | Animation Handling
Justin Langdon - Programmer | Weapon System, Dialogue System
Art Team
Nicole (ThermiteFe8) - Artist
Giann Macapagal - Artist | Office & Ice Boss Sprites and Office Level Background
Jack Pullar - Artist
Grey Kelley - Artist | Wasteland Enemies and Background
Niko Wells - Artist
Nancy Jamison - Artist | Logo
Kaleb Johnson - Artist | Enemies
Ethan Kang - Artist
Ryan Cobleigh - Artist
Zoha Ansari - Artist
Sound Team
Miles Tison - Sound Director
Nicole (ThermiteFe8) - Ice Boss Theme, Various SFX
Nathan Caruso - Casino Boss Music, Slipper SFX
Jace “Baby Ace” Tate - Fire Boss Theme, Ice Boss VA
Leah McMurry - Office Level Theme
Justin Lam - Flesh Level Theme
forteXP - Credits Theme, Audio Mastering
Daniel Irchai (Dan Shy) - Final Boss Theme
Sam.Avi - Vergil VA
Hotel Arcadia - Opening theme: “Starblind”
Galaxy Knight - Fire Theme, Cutscene Theme
Kyle Salcedo - Office Music Theme
Jessica Taylor - Gothic level theme, Princess Starshine VA
Victor Londono - Industrial Wasteland Boss Theme
Ben W. - Casino Level Theme
Michael Hanson - Various SFX
Itella Itella - Various SFX, Audio Mastering
Admin Officers
Matthew Neri - President
Evan Kusko - Vice President
John McGuire - Secretary
Hannah Jackowski - Treasurer
Xavier Pastor - Webmaster
Maia Ocampo - Production Manager
Status | Released |
Platforms | Windows |
Release date | Aug 06, 2021 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | hechelion |
Genre | Shooter |
Made with | SFML, Krita, GIMP |
Tags | Bullet Hell, Shoot 'Em Up, Top down shooter |
Average session | About a half-hour |
Languages | English, Spanish; Latin America |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Steam, Blog |
Development log