Y2C & Y2D BUas Project | This is early access, and the final game may look/play differently. There is also a chance of encountering bugs or glitches.

  Pango is a third-person skill-based platformer in which you play as Pango, an AI android made by archaeologists sent to an undiscovered temple to learn about the old society. Roll through winding pathways and jump over crumbling pillars as you collect ancient relics and uncover the secrets of an unknown civilization. Will you discover all the hidden secrets?

  This game can only be played on an XBOX controller

  

  Producer

  Denise Bruin [Producer & UI Designer]

  Designers

  Jénilson Martins da Silva [Lead Designer]

  Finn Slutter [Level Designer]

  Ido Pelser [Level Designer]

  Jack Jadoenath [Technical Designer]

  Lukas Alongi [Level Designer]

  Programmers

  Jannes Kuipers [Lead Programmer]

  Jesper Sips [Gameplay Programmer]

  Konstantin Unguzov [Gameplay Programmer]

  Visual Artists

  Lukáš Gallo [Lead Artist & Technical Artist]

  Eline Nijhuis [Animator & 2D Artist]

  Jasmin Karić [Environment & Prop Artist]

  Kai Derzbach [Environment (Hard-Surface) Artist]

  Martien Rurenga [Environment, Props & Character Artist]

  Maze Pressler [Art Direction & Technical Artist]

  Monika Zamielska [Environment and Prop Artist]

  Vlad Dushenin [Materials & VFX]

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  Known bugs:

  After resuming from the pause menu it takes multiple presses before actually reopening the pause menu. If you open the controls menu from the pause screen, you cannot exit using the controller. The HUD disappears if you pause the game and resume, and won't return even if you pick up any collectables. The player leaves a shadow trace. Controller support on the menu might not always take the correct input. The character's rotation on respawn can be disorienting. The character has physics-related collision issues when rolling and can feel inconsistent. When restarting the level, it resets the overall number of picked-up items (from previous levels) The player can get stuck on certain places which should not be accessible (missing death volumes) Some assets have collision issues.

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