OMNIA is a 2D platformer adventure game designed to function as a tool for therapists to assess a patient's behavioral profile.
The primary challenge in game design was to create levels that would captivate players while exercising caution in employing level design techniques that could potentially influence a player's decisions. This was crucial because the game must not compromise the quality of data gathered for identifying the player's profile.
I hope you enjoy what we have achieved, and I eagerly anticipate your feedback.
Game available on steam: Store Page
Credits
Director - Daniel CaldasProducers - Sandra Aquino / Thatiana AquinoGame Design - Daniel CaldasStory - Daniel Caldas / Jade LacerdaDevelopment - Ernani SoratusArt Direction and Illustration - Camila Alves / Yargo SantanaConsultancy - Sandra Aquino