Delve into the dungeon that seeks to mutate your body in many ways in search of the all-important ethereal ore and escape with it!
MorphRL is a roguelike game designed in a traditional fashion, where you must delve into a dungeon using (almost) nothing but what you find within.
This game was created using C++ and with the use of a handful of external libraries: BearLibTerminal, PhysicsFS, libfov, and stb.
Instructions:
Full instructions are included within the game itself (the "instructions" option on the main menu), but the basics are shown below. Many menus can be controlled with the mouse, though the mouse cannot be used for all gameplay.
Numeric keypad or arrow keys to move your character (the numeric keypad is preferred as it allows you to move diagonally)Walk into enemies to perform a melee attackPress 'g' to pick stuff up, 'i' to see your inventory, 'c' to view your character sheetExamine the dungeon around you with 'x' and go up and down dungeon levels with the '<' and '>' keys.Once you have them, 'a' will allow you to use special abilities.The Escape key will leave game menus or return to the main menu as appropriate. Configuration:
Some settings (like window size) can be adjusted through the game.cfg fileOnce the game is running, it is possible to shrink or enlarge the window by pressing shift-alt-minus and shift-alt-plus as appropriateAlt-enter will toggle fullscreen mode (this will not rescale the display; you may still need to use the above shortcuts to make everything fit neatly) Known limitations:
There has currently been little testing of game balanceNot much content exists yet (just 4 levels and 9 enemies)The game cannot be saved or loadedThe enemy AI is not very good and cannot use items or abilitiesEnemies that die from status effects don't grant XP Future plans:
Improved AI for enemies, allowing them to use consumables and abilitiesThe ability to save and load the gameThe "run" ability for automatically moving down hallways, stopping if anything of note is encounteredImprove random mutation selection to avoid gaining conflicting mutations at the same time, or gaining duplicates that result in nothing happeningAdd items that have random effects on them instead of having only bespoke magic itemsHave chests scattered through the dungeon with loot rather than just scattering items aroundCreate interiors for rooms generated on the mapChance consumables to have charges rather than a random "used up" chanceAdd some art for the monsters (currently needs to be 40x50 pixels)Add ranged weapons, like bowsAdd different types of damage (fire, blunt, etc.) and associated resistancesRemove the agility stat and make accuracy ("to hit") and evasion into base statsAdd in environmental hazards, esepcially those that interact with mutationsModding support (especially a "replace" directive for data files so mods can change the existing
Status | Released |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | MonsieurAlceste |
Genre | Role Playing |
Tags | Dragons, Fantasy |