WARNING: The game currently is rough around the edges with some nasty bugs being present. It's recommendable to read the "KNOWN ISSUES" section to know how to circunvent/avoid currently existing bugs and finish the game.

  It's noticeable to everyone. Every night sky, an increasingly stranger moon seems to greet Earth's eyes. Dark spots making themselves more present on the lunar surface, causing areas of the planet to be enveloped by shadows, even if just for a bit...

  You're the assistant of a professor responsible for studying this fenomenon. However, he's been missing for a few days and you decide to look for him at his house.

  It's important that you find him. After all, tonight seems to be a specially strange night...

  CONTROLS:

  A/Left Arrow - Move left

  D/Right Arrow - Move right

  Up Arrow - Lets you go upstairs

  Z - Interact with items and doors

  Mouse cursor - Aims flashlight

  Left Mouse Button - Skims through dialogue, skips most cutscenes and allows interaction with the door's keypad

  Enter - Pause

  TIPS:

  - The flashlight lets you navigate dark areas and freeze enemies. If you hold it long enough, the light destroys them as well!

  KNOWN ISSUES:

  - Currently, there's a unintended troublemaking enemy in the room with the stairs, but it only attacks once the character is using the flashlight. To beat it, everytime you enter the room with the stairs, immediately point the flashlight directly below you and stay still. The enemy will freeze and die after 3-4 seconds.

  - There's also currently a problem with the door with the keypad. Currently, the keypad has no EXIT button, so it softlocks you unless you correctly input the password.

  - The password of the door with the keypad has a problem with the first digit. So, to progress in the current build, put "4" as the first digit. Currently, the door's password is:

  4 _ _ _

  The other three digits can be correctly found/deduced through the game!

  - The game over screen in the house section is currently unable to allow you to continue playing, forcing you to have to close the game and restart it.

  - In the room with the paintings, once the cutscene is triggered, it is possible to go through the banging door's sprite and fall in the void, effectively sotftlocking you. Do not walk through the door; instead, once the cutscene starts, walk towards the window to avoid this issue.

  - It's possible to interact with the stairs (using "↑") and the locked door in the rightmost room (with "Z"). However, there are no visual indicators.

  These are all really important glitches and issues that are being fixed. The game will be updated with these fixes once voting season's over.

  Game made by me and my brother for PirateSoftware's 14th Game Jam!

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