Survive the night! Young Mira summons an anxious fire spirit and gains magical powers after failing to return her late Baba’s ashes to her final resting place, her hometown of Prairie River. She must collect enough pieces of her Baba’s ashes to gain enough power to sooth the frightened haunting and bring peace and rest to the Land of the Living Skies. "Is this a dream? Is this a vision? Baba... Is that you?"

  Features:

  Fight off the horde of haunts with your water claw attackMake quick decisions to narrowly dodge enemiesEnemies leave behind ashes to be collected and converted into additional speed and health when you level up!Find shelter behind obstacles, but beware, they may go up in flameKeyboard and Controller supportWindows build is playable on SteamDeck via Proton Controls:

  Mira has a casual control system with automatic power attacksKeyboard: ASDW / Arrow Keys - Move CharacterEsc - PauseController:Left or Right Stick / DPad - Move Character Known Issues:

  Web version may lag temporarily while loading the game world The "Mira: Prairie River Pyre" prototype was created over the period of 300+ hours during the 2024 Pirate Software Game Jam. The theme of the jam was "It's Spreading." The spreading of ashes is as fundamental to the story, as the spreading of fire is fundamental to the experience of the game. The game has been designed to make the player feel as if they are trapped with flames around them on all sides, and their only option is to keep surviving, keep fighting, and try to make it out in the end. This symbolizes Baba’s fight against Cancer. Baba needs young Mira’s help to find peace and spread her love and consciousness back into the Universe.

  

Credits

Colton Phillips - Lead Programmer - @coltonjphillips

  Rose Dubord-Goulet - Lead Artist & Designer - @silentrkgk

  Lee Gauthier - Music & Sound - @yarderyyz

  Boyad Hollingshead and Scott Hannan - Additional Programming

  for the 2024 Pirate Software Game Jam

Development log

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