METRONOME is a Grid Based Platformer.

  Yes. I'm serious.

  Originally built somewhat jokingly as a demonstration of violently abusing PuzzleScript's realtime features - now expanded into a short game of a couple hours' length, METRONOME is a bravely unique puzzle platformer game that nobody wanted and nobody needed(?).

  In this game, you can traverse a strange land hidden away from the usual reaches of PuzzleScript, where the power of the discrete turns of time that seem to run the place are weaker than normal. The residents and artefacts of this world still maintain their own simultaneous movement within their "turns", but they are not bound to the natural inputs of the player.

  But beware the Funny things: this so-called "jokingly made" world hides quite a bit more depth than may meet the eye at first glance.

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  The nature of certain mechanics present in METRONOME makes it susceptible to people hurting their hands over playing it too much. Please play responsibly.

Development log

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