Did you ever try to maintain something useless? Something no one cares about? Something valuable only to you?

  This game or rather short interactive experience is about the beauty of meaninglessness. Your decisions can't change anything, but they are yours.

  You are playing as AI trying to maintain old monorail in a dead city. You can control the point of view with buttons on the left side of the screen.

  The game has an ending, the whole playtime is about 5 minutes.

  Textures are from http://www.cc0textures.com

  SFXs are from https://freesound.org/

  Other than that everything was made from scratch in 48 hours for Ludum Dare 46.

  Idea, modeling, coding, and music by Stanislav Demchenko (Bereg Studio).

  Instruments: Unity3D, Houdini, Photoshop, Cubase.

  It's my first ever Ludum Dare.

  Keep it alive.

Development log

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