At the time of posting, jump physics in GB Studio are only available for the player. This is a method of faking NPC/enemy jumping by rapidly changing actor positions in a roughly parabolic way.

  No collision detection is involved (the floor need not be solid), and by default the actor will endlessly follow the player by moving in arcs of a specific length and height. This prefab includes a semi-convincing way to have an actor fall through a gap in the floor which needs to be modified on a case by case basis for actors in your scene. Play around with the Set Relative Position events to adjust the path of your actor.

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