A 3D FPS aim trainer.

  Change Log:

  ver 2.2.1 (Feb 5, 2021)

  - Formula used for mouse sensitivity calculation has changed. Old = 360 / (DPI * 0.02 * X CM per 360); new = 360 / (DPI * (0.05 / 2.54) * X CM per 360)

  ver 2.2.0 (Dec 25, 2020)

  - "Target Distance" option is replaced by "Target Spacing".

  - Difficulty preset is slightly different than previous version because I couldn't figure out how to convert each settings properly from previous version.

  ver 2.1.0 (Dec 9, 2020)

  - Added session play time counter. This will be reset each session.

  - Adjusted border thickness of circle reticle.

  ver 2.0.0 (Dec 2, 2020)

  - Added an option to change target's move speed.

  - Added options to change colors.

  - Added difficulty presets.

  - Added retry button in the result screen.

  - High score is shown in HUD now. High score will be reset if you change difficulty settings, or close the window.

  - Geometry of targets scales with camera fov now.

  - Added a roof to the map, and sky is no longer visible.

  - Added options to change window resolution for Windows build.

  - I rewrote almost all codes because I couldn't understand what past-me was doing.

  - Some UI changes.

  - Japanese translation is yet to be implemented.

  - Removed randomizer feature.

  - Removed play time feature.

  1.10.0 (Nov 22, 2020)

  - Now it uses mouse's DPI and "X cm / 360 turn" values to adjust mouse sensitivity.

  1.9.0 (Aug 21, 2020)

  - Added reticle editor.

  - Spacing between targets is less random now.

  - Slightly adjusted vfx.

  - Result window shows more detailed information.

  1.8.0 (Aug 18, 2020)

  - Now you can change reticle size.

  - Added bullet hole visual effect.

Development log

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