This is a Infinite 'Procedural Generated Mesh World' that I have made:

  The tree model selecting and placement is random along with the mountain's placement and water cutting in the mesh for the world.

  Menu:

  Slider on the left - Tree amount

  Slider on the right - Mountain Amount

  Seed Input Box - Input characters for a seed

  Controls:

  T - Switch camera modes between cinematic and topdown

  Q/E - Rotate camera

  F - Topdown camera returns to origin

  Mousewheel - Zooms in and out/higher and lower

  Day/Night Cycle also included

  Note:

  This is the map generation for a topdown city building game I'm currently making. There are two white orbs at the origin of your spawn. One of them is a controller and the other is an NPC/AI that can move around if you left click on it. Right clicking elsewhere on the map will move the orb to your chosen location. Note it is quite slow.

  Also: I get around 600FPS on this, for some this may be straining on their PC, just note lowering the tree count and resolution will increase FPS.

  This is my first submission so go easy on me ;D

  Made in Unity

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