This was made as a test drive of the LÖVE framework. Collect the seven foodstuffs scattered throughout the maze-like game world. Once all are in your possession, return to your den to prep for hibernation!

  Keyboard Controls

  Arrow Keys, WASD: Walk, jump, climb, activate machines.

  Z, X, C, Space: Alternate jump buttons

  R: Restart from the last checkpoint.

  Tab: Display the automap. All visited screens will be shown, and all food locations will also be indicated.

  F2: Return to the title screen (restarts the application)

  1-9: Select save slot

  F5: Save to current slot

  F8: Load from current slot

  Escape: Open the options menu. Use up/down or W/S to select an option, left/right or A/D to adjust a numeric parameter, and Enter to toggle an On-or-Off parameter. Press Escape to leave the menu.

  The first enumerated gamepad on your system can also be used for input.

  Gameplay Notes

  In order to progress, you'll need to pick up coins to activate moving platforms, and also increase your jump strength by collecting new sneakers, just as in nature.

  Checkpoints are represented as torches. When defeated by the bad things, you will be returned to the last torch with all progress since then undone. You can touch the same torch twice to update the restore point with new stats.

  You will occasionally have to swim. The player character floats upwards, and the

  only way to move down further is to dive in from a sufficiently high point. To

  leave water, hold one of the jump buttons to continuously hop out. It's not possible to drown in this game.

  Menu Options That Warrant Explanation

  Screen Scale: Magnifies the screen. Lower is smaller.

  Time Scale: Changes the speed of gameplay. Lower is faster.

  Vsync: When enabled, synchronizes draw updates to the refresh rate of your monitor or television. When disabled, the game renders at a rate as fast as your system and LÖVE will allow, which may cause screen tearing artifacts.

  Up to Jump: When enabled, pressing the up direction (up arrow, 'W', or up with the gamepad analog stick or d-pad / hat) will make the player jump.

  Remap Gamepad...: Takes you to a gamepad configuration screen to map the following actions: Jump / Confirm, Menu / Cancel, Automap, Respawn, Save Game and Load Game.

  System Requirements

  In general: your system needs to support LÖVE 11.3 to play this game. A 32-bit Windows package is provided below, as well as the .love project file which can be used with the Linux and MacOS versions of LÖVE. Unfortunately, I do not currently have access to a MacOS system for testing and packaging a standalone Mac release.

  Missing Features

  Keyboard key rebinding and fullscreen are conspicuously absent. I apologize for any issues this causes. I plan to eventually get this ported to a new, better codebase with more features. Until then, I'm leaving the Itch project status for this as 'Prototype.'

  Known Issues and Bugs

  3 Sept 2019: Serialization bug: sometimes the jump powerup state is not correctly stored and retrieved from a saved game. I haven't been able to duplicate this for v1.04 so I'm not sure if it's still happening. If you run into it on v1.04, please let me know!

  Credits

  Made in 2019 (updated 2020) by Rabbitboots

  https://www.rabbitboots.com/

  Using the LÖVE 11.3, and the Binser data serialization library

  Tools used:

  Ad Lib Tracker II

  Audacity

  Gedit

  GraphicsGale

  MilkyTracker

  Pillow

  Tiled

  Game (C) 2019, 2020 Rabbitboots. All rights reserved.

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