My entry for the 48 hour GMTK Game Jam 2020. Unfortunately I stumbled into technical difficulties, right before deadline, during the submission process. Thus, my game didn't make into submission. Still I think it would be fun to show regardless.

  Summary:

  It's a short first-person shooter / puzzle game where gravity changes depending on the color of the target you hit. The goal is to destroy all the targets and reach the exit without falling into boiling lava.

  Development:

  This was my first time using the unity engine for a game jam project. Gravity was originally going to change randomly at timed intervals to stick closer to the "Out of Control" theme, but I found that the gameplay flew better if the direction of gravity was, to a certain degree, affected by the player.

  I ran into a plethora of technical problems during the jam and spent most of the time fixing bugs. Therefore, I only had enough time model a few levels, but I think it's enough to showcase what the concept is all about.

  The neon retro art style was chosen to make everything more readable, less disorienting and because I figured it would mesh well with the core mechanic.

  Created 3D models, textures, animations, code, music and sound effects myself in 48 hours, but made a couple of minor updates shortly after the initial release.

  Developer: Alex Stjernström (RSlider)

  _____________________________________

  [Controls]

  -Move: W,A,S,D

  -Jump: Space

  -Aim: Mouse

  -Shoot: Left Mouse Button

  -Reload: R

  -Aim Down Sight: Right Mouse Button

  -Exit Game: Escape

  _____________________________________

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