This game was made for the Mix and Game Jam (2019)

  The theme is dimension change:

  There is a weapon in the game "Prey", called Gloogun, I took the mechanic of this weapon and made it into a game, from 3D to 2D.

  I've made everything myself, aside from a few generated sounds.

  If you're having issues with the audio in the WebGL version, please download the executable.

  A bullet, shot too close to the player, won't spawn a Gloo, not that close to the player and a small Gloo will spawn, and beyond that a Big Gloo.

Development log

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