Build your own environment: Generate terrain, plant trees, place rocks, and decide in which zones creatures and food will spawn.

   Creatures have Traits which are expressed in their appearance and abilities:

  Max Speed: Moving fast can prove to be an advantage, but comes at a higher energy cost.Height & Radius: Bigger creatures are stronger and can store more energy. However, they also require more energy for breeding and movement.Sense: Is it more advantageous to perceive distant objects or to prioritize awareness of your immediate surroundings?Digestion Speed: Fast digestion makes it possible to convert food into energy more quickly, but also increases the possibility of nutrient loss.Fur Density: Thick fur helps creatures stay warm in negative temperatures, but makes it difficult to dissipate heat in warmer climates.Fin Size: Large fins enable creatures to move through water more efficiently.Colour: Purely aesthetic for now Creatures exhibit unique behaviours determined by their Neural Network that is made up out of Node and Connection Genes. Green denoting a positive weight, red a negative weight and gray a rather neutral weight.

  

  Their genes undergo constant mutation with each offspring, paving the way for novel traits and survival strategies to emerge.

  Saving: Only one save file is supported at the moment!

  Demo Simulator: I highly recommend trying out the demo first to get a sense of the simulator's capabilities. In this demo, I have pre-created an environment with default parameters, aiming to showcase a wide range of possible outcomes.

  

  

  

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