programmers note: this game is released as is, and while it should work on all supported computers, i can't promise anything, as i do not have the time to keep this updated, and am busy trying to survive, monetarily. feel free to play it, but try it before buying.
From Whence it Came is a voxelated, wave-based, zombie survival game where you can share, customize, create, and play worlds imaginated by you or your friends (unless you don't have any). In the future, the game will include adventure mode and multiplayer. We hope that you may enjoy this game and become interested enough to donate and support the development of this game and others that we may create in the future.
I know what you're thinking;
"Voxels are overdone.""It looks too much like Minecraft.""Wasn't there a random box in COD: Nazi Zombies?" We can guarantee that From Whence it Came will provide you with a refreshing gameplay experience and countless hours of replay-ability. The art style is cool too right?
Also feel free to do let's plays and such!
-Door Model!
-Pandora's Box has negative effects and can give you any weapon in the game!
-Special Effects!
-Work on shading
-Bugfixes such as:
Bounce glitch fixed
Lag on door opening removed
Official Twitter Page
Gavin Hunt (2D Artist and 3D Animator)
Scott Clark (3D Artist)
Hoodie (Programmer and lead Design)
IndieDB
At the bottom, we have a fan created level, by @Dadirucso on twitter, give it a shot by dropping it in the levels folder of your game!
Donating is a welcome surprise, but please realize it is your own choice, and you are not at this point gaining extra privileges for paying,
Energy pellet | Magnet bonus | Asteroid | Your ship |
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Make you earn energy. You die when energy reaches 0 | Give you the ephemeral ability to attract pellets (or repel asteroids with sphere saphire) | Avoid those. You can shoot them (short click or long click), but shooting cost some energy | Use mouse to move. You loose energy with time except if you are at max speed (hold space to use your power) |
Development log
- Minor update!Aug 13, 2017
- The new trailerAug 05, 2017
- The biggest update so farAug 02, 2017
- New update beta10 coming soon, detailsJul 31, 2017
- Minor Update 9.1Jul 24, 2017
- Lost In Space got its first review videoJul 23, 2017
- The game is now published !Jul 21, 2017
- First post hereJul 21, 2017