Made for the Stop Waiting For Godot Jam in a weekend.
An experimental (and not at all physically accurate) flight simulation for my first project in Godot. While it may not have much to do you can enjoy lazy loops around the sky or try to take off and land from the runway. If you get lost your compass will always point you back home!
Controls are shown in a help menu in game (press h or / or ? to toggle the help menu)
Joystick controls are currently entirely untested! Please let me know in a comment if they work!
9/6/2021: I just updated it to add html5 support (I had to recreate the shader from scratch to make it work on the web), a camera orientation toggle, rudder controls, rings to fly through, and other landing pads around the map! Now that there are vague goals I'm happy to call it a game rather than an experience. Have fun!
Assets Used:
Godot!
Heightmap Terrain by Zylann https://godotengine.org/asset-library/asset/231 (MIT)
Compass by JotaFaD https://opengameart.org/content/compass (cc0)