How to use:

  - Run the "Generate Dungeon Cave" or "Generate Dungeon with Rooms" action at the beginning of a scene.

  Tips:

  - Keep the amount of space used by room objects to less than ~25% of the total map. If you add too many rooms, they will not be placed correctly and might collide with other rooms.

  - Try using top-down controls combined with physics behavior (with no gravity) on the player and wall objects

  - Use external layouts to place pre-designed rooms on randomly created room objects

  - Use "Delete Unused Terrain" option to reduce resources used

  - Use "RoomID(object)" expression to determine the starting and ending room

  - Use "NeighborCount(object)" expression to find good places to place treasure. A high amount of neighbors means that the tile is a nook or cranny.

  - Use "IsRoomEntrance" condition to identify hallway objects that are adjacent to a room

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